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Okay this is a super polished game and that's so impressive considering the tight turnaround. It even supports save files - wow. This taught me a lot about game design + scoping progression mechanics under time constraints. Thank you for the fun game! I managed to 100% it in 30 minutes.

One suggestion I'd have is to pump up the player damage in the final upgrades to turn them into screen-clearing, million+ damage nukes. Right now helpers quickly outscale player bonks, I'd imagine most players leave their player damage upgrades for the very end once they're maxed out on everything else, at which point there's so much on the screen it does't make any difference. Giving them that last boost would be super satisfying + probably extend the end game by a couple more minutes.

(+1)

Glad you enjoyed the game! Thank you for the suggustions. We were planning on more skills that would boost the power of the hammer, for example, a lightning shock ability for the hammer, where, when you click, you have a chain reaction of lightning that bounces off enemies. We just sadly ran out of time.