I love the art style!
FluffyFish Dev
Creator of
Recent community posts
Hey, nice game! The progression felt good, and I enjoyed how satisfying it was to grow a giant bug army to eat all the food lol. I think it would be cool to have some upgrades related to food spawning in some way, since it seems like it just gets faster over time.
Also, maybe the bugs should have a slight offset to their food target so they don’t overlap if there are two bugs going to the same food.
Additionally, it would be nice to switch from left-clicking the bugs to select them to something like right-click, since sometimes when I’m trying to spam click the food, the bugs get in the way, and I accidentally click them.
Yeah so the skill tree does reset your game when you get a skill. Its meant to add more playtime, I just ran out of time to fully balance so like resting isn’t really worth it lol. It’s something I plan to fix after the nam tho.
I’m glad you liked the UI! UI is actually one of my favorite things. Since you were wondering how I did some of the effects, for example for the buttons, I made a scene for a custom button where the root node was a button and I added some tweens for when the mouse enters, exited, pressed, and released, all changing the scale of the button. I also added some sound effects so they are built into my custom button. Then I can just use my custom button scene for UI n stuff. If you have anymore questions tho, feel free to ask!
Glad you enjoyed the game! Thank you for the suggustions. We were planning on more skills that would boost the power of the hammer, for example, a lightning shock ability for the hammer, where, when you click, you have a chain reaction of lightning that bounces off enemies. We just sadly ran out of time.














