Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FluffyFish Dev

202
Posts
2
Topics
65
Followers
11
Following
A member registered Jan 31, 2023 · View creator page →

Creator of

Recent community posts

I love the art style!

Fun game, I enjoyed playing, and the UI is so clean! Do you think I could get the repo? I would really like to take a look at how you made it!

(1 edit)

I enjoyed the game! It picked up quite fast, and it was satisfying to watch the automatic drivers drop off all the packages. Also, did you use Claude to make this? The UI looks very vibe-coded

(1 edit)

This is amazing! I loved the story at the beginning too, great game

Beat it in 97.4 sec! It was pretty satisfying to beat levels so well done. It was also kinda funny, there’s a bug that gives the enemies crazy speed if they are colliding with a box

The art was really nice, especially the boss, who was super cool! It was a little janky and took me a little bit to figure out how to go up and down the stairs. Once I figured it out, though, I sort of enjoyed being able to use W and S to go up and down.

This game was actually really satisfying. There are a few rough edges, but I think overall it was quite fun to play!

Interesting simple platformer. I like the idea of picking up more time while playing the level. Also, there seems to be a glitch where the music layers on top of itself every time you die.

I downloadeded the game

The art looks nice! I think the game is a bit hard though, the enemies seem to kill you really fast, and the stuttering makes it annoying to reload the level every time. After a few tries, I got better at not getting hit. Also, hitting and dodging enemies is pretty satisfying.

Hey, nice game! The progression felt good, and I enjoyed how satisfying it was to grow a giant bug army to eat all the food lol. I think it would be cool to have some upgrades related to food spawning in some way, since it seems like it just gets faster over time.

Also, maybe the bugs should have a slight offset to their food target so they don’t overlap if there are two bugs going to the same food.

Additionally, it would be nice to switch from left-clicking the bugs to select them to something like right-click, since sometimes when I’m trying to spam click the food, the bugs get in the way, and I accidentally click them.

I’m getting the same thing, my first game, which usually gets like 0-1 views a day, suddenly spiked for no reason, all from google.com, and the plays count are complety unaffected. image.png

Yeah the same thing is happening to me image.png

Wow, the art is really nice! Was pretty fun to play, too. Started off pretty easy with some orders that made sense, but maybe I should have experimented more before I opened shop, since I had no idea what to do for one of the orders lol

Thank you! I’m glad you enjoyed the fun vacuuming!

Thanks for checking it out! There is def so much more we would have loved to add :( So we might come back to it

Thats interesting, I think that’s just part of the font, so there’s not much I can easily do about it. Thanks though!

Yay update!

Yo thanks! Making devlogs sounds fun, just not enough time rn yk. Maybe one day though..

(1 edit)

Dang probably too much lag. Well at least you got everything! Thanks for playing :)

Thank you! This was my first incremental style game, so I was still getting the hang of how to balance them to be fun and exponential yk so I’m getting better at it.

Nice work! Quite satisfying at the end with all the gazelles moving around all at once. I think you’ve improved a lot since your last game btw

Yeah so the skill tree does reset your game when you get a skill. Its meant to add more playtime, I just ran out of time to fully balance so like resting isn’t really worth it lol. It’s something I plan to fix after the nam tho.

I’m glad you liked the UI! UI is actually one of my favorite things. Since you were wondering how I did some of the effects, for example for the buttons, I made a scene for a custom button where the root node was a button and I added some tweens for when the mouse enters, exited, pressed, and released, all changing the scale of the button. I also added some sound effects so they are built into my custom button. Then I can just use my custom button scene for UI n stuff. If you have anymore questions tho, feel free to ask!

Thank you :)

Thank you so much, I’m glad you liked it! I just kept adding more and more polish until it became super satisfying lol

Yeah, that seems to be pretty common, so that’s def something I’ll have to add, like a little notifier to, to let players know there is something there

Yeah, I’m glad that there’s only one minor bug with the skill tree. I’m not sure why it doesn’t save, though, it must be something with the web build because it should work fine on the Windows build

Yeah, I think it sounds pretty cool when you hit a crit for the first time, but like once you get one every 2 seconds, then it’s a lot of sound lol. Maybe I can even add a volume slider for annoying sounds

Yay, Im glad you liked the stats tab! It took me hours to get it working right lol

Ah yeah, I think I should add a tutorial or a little pop-up to tell people there are different tabs. Thank you though :)

Thank you!

Haha, Im glad you enjoyed it!

Thank you! Glad you enjoyed it :)

They don’t stack. Although now that you bring it up, yeah they should stack, I’ll add that to my list of things to fix lol

Glad you enjoyed the game! Thank you for the suggustions. We were planning on more skills that would boost the power of the hammer, for example, a lightning shock ability for the hammer, where, when you click, you have a chain reaction of lightning that bounces off enemies. We just sadly ran out of time.

Oh yeah, there seems to be a rendering issue with ladybugs when playing on mobile. I plan to work on adding better mobile support for things like the skill tree soon!

Thank you!

Yes I have a sound manager scene with one instance for each sfx that I call so it must not be that. Probably all the enemies and projectiles

Thank you!

Thank you! Glad you liked it. Also I’ll be uploading a fixed build soon :)