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(+1)

it's really cool to see a game like this during this jam as a celeste enjoyer!! cute character too ::D

its like. really hard though... i had to stop after 600 deaths and struggling to do the level after the one where the movement tech is introduced x_x (some of it might be because im not used to using arrow keys for platformers)

Here are some ideas i had that could make it more forgiving (idk if they're good ideas)

- faster acceleration and deceleration, both on the ground and midair

- for the kick mechanic it might be nice to give a little more vertical velocity so the player has more airtime to correct their movement and think about what to do next

- it felt like sometimes you could only reach certain parts when kicking off the top of the plant. itd be good if you could still make it no matter where you kick 

- more contrast on the platforms that blend in with the background

(+1)

Thanks you :))

The difficulty was something I was a little worried about. I think the major problem is that I'm asking too much of the player too quickly. It really could have done with a longer level to help ease the player into things.

I do agree that the kick can be rather finnicky, if I were to continue this I'd tweak how that works a bit.