Hi, a lot of questions! I’ll try to catch them all :)
Borders/attacks/defences:
- The game ends when there are five attacks on a single border track, ie. 5 on the North track
- Losing a die also works in regards to a single track, so if there are three undefended attacks on the North track you lose a die.
- You can (and are encouraged to!) fill defences under an already marked Attack. This cancels them.
Adventures:
- You must write a number before taking the optional actions.
- You can have multiple adventures active at the same time.
Losing dice:
- Correct, there’s not much reason to build a mine in a space with a destroyed die. However, the mines must go somewhere if you bring them back from an adventure, so it’s still possible to fill up all your mines without defending your borders.
Tech tracks:
- The technologies worth points are a seperate track that must be marked (instead of buying a technology that does something useful). This one I’ll try to fix up the graphic design for so it’s a bit clearer.
Thanks for playing!