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This game really looks a professional product, even in earlier stages of development. Not just a run and kill enemies game, something with adventure elements and a plot, which is a great addition. Can't wait to try a demo version soon enough. Because many Amiga games lack atmosphere nowadays, I hope this one will bring ambient sounds apart from music scores.

Do you consider to translate this to other languages as well?

Hello Templar and thank you very much for your comment and your nice words!

I'm taking great care of every aspect because it's a labor of love that the Amiga deserves for being the spark that ignited my creativity :)

I've tried to add atmosphere with an engaging story to keep the player interested, there are also some fun dialogues and references.

My idea about music & sounds is to use the music only on the title screen and in the menus, during the game I planned to use only sound effects, looped sounds for machinery and simple tracks during boss fights to add tension.

I planned to deliver the demo to a couple of friends before the public release in this week, but my TV has blown up so I'll have to buy another one... 

As for additional languages, yes, it's possible if the game is well received.
90% of the game data is in external files and therefore easily editable.

...furthermore, I have a lot of ideas in mind for a possible sequel :D

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Well, I can help with greek language if it's of interest to you. Although, obviously a new font set will be needed, and I don't know if extra programming will be in order under AMOS Pro to show them correctly.

Some extra programming is needed but not so much complex stuff: an entry to the options menu and something in the code to setup the drawers where the translations are (and a suitable font).

Let's keep in touch, I'll decide after the release if it is worth, there are tons of dialogues to translate :)

Sure, I'm already following the project, so if you feel it's worth it, give me a nudge.