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Allanon71

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A member registered Aug 07, 2021 · View creator page →

Creator of

Recent community posts

Thank you very much!
I'm doing my best to deliver something original!
Happy Holydays! :D

Thank you so much for you nice words!
I'm doing my best to share my experience with the development process, I think it could be interesting to see how much work is needed to build a game like this, also it could be of inspiration for others to build their own game.
Thanks for sharing your thoughts ❤️

I think that if you never used AMOS Pro the official manual and the included examples are a good starting point, after having started to understand the basics you can pick a book, archive.org has some nice ones but I cannot reccomand one in particular because I haven't read them :)

Ehm... well... let's say that I had some fun in the 90s :D
The second impact, 2 years ago, was pretty brutal since I was used to code using Object oriented programming but after that hit I started to regain my memories and make use of arrays and memory banks, I struggled a bit in the first months :)
There are plenty of manuals around and many example code, also the examples included with AMOS Pro are a good starting point!

Hey! Thank you so much for the feedback!

Yes, I'm happy to hear opinions and suggestions, I'll put your suggestion on my todo list to find a more appropriate sound for the footsteps :)
And yes, you are right, I've spent (and still spending) countless hours on this project :P

Thank you so much for you nice words!

That boss is HUGE! :D

Loving it! :D

I've to thank you one more time because I fixed the problem with the Itch search, it seems that it was related with the cover image, btw now searching for "The Gate Amiga" the game appears as first result! YAY!🤩

Hello Daishi5571!

First of all thank you for your support and for you nice words about the game ❤️

I don't know why on Itch it's so hard to find the game, maybe because it is tagged as "in development", and yes, you are right, there are soo much games involving "The gate" in the title!
Thank you for letting me know about this issue, I'll try to find a workaround to make it a bit more discoverable.

If you want to follow the project more closely here are my main channels:

  • Mastodon : where I post often about the game dev, youi don't need an account to follow my timeline. This direct link will let you see all my posts about the game dev.
  • Patreon : I post the development progresses at least once a month.
  • Facebook & X/Twitter : Not much activity here
  • YouTube : Some videos about the development, but making videos requires time and I prefere to spend the time on the development 🙂

Please let me know if you find any bug!

No problem!  If you have time, let me know how it runs :)

Hi, in a comment here on itch.io, sledge64 has tried the demo with his A500 plus and here is what he said 

"I have tested it in both 7Mhz mode and in 42Mhz mode (still 68000 only) and with 2MB CHIP RAM and 8MB FAST RAM. It's fully playable at 7Mhz.".

At this stage of development the only strict requisite is a bit of fast ram.
If you have a ECS + 020 and some fast ram you are safe, the game uses EHB mode (64 colors) for almost all the graphics :)
Have you tried the demo?
It's still on my Patreon in a free, public post -> https://www.patreon.com/posts/gate-playable-137764155

Thanks! :D

I totally understand you: I'm not a pixel artist either, and I'm learning by creating the graphics for my game.

It's a really hard work, especially when you have a limited color palette.

But you're right: when it works, it's incredibly satisfying. :)

Anyway, great job and congrats!

Thank you for your feedback!

I'm doing my best to deliver the game before the end of the year :)

Thank you very much for your feedback!

Yes, I'm aware of it, no special keys are handled at the moment but I'll add support for them, at least for the backspace, and also I will ignore not handled keys instead of printing that bad little square :)

Thank you so much! I'm glad you like the game ❤️

This is a very good news to hear!

Thank you for trying the game on your system!

hint: the credentials for Sara's terminal are in the Sara's message, the document called "Sara Dinet's message" :D

Thank you so much for the video! ❤️

Hello!

I'll do my best to provide everything is necessary to play the game from everything ;)

Some extra programming is needed but not so much complex stuff: an entry to the options menu and something in the code to setup the drawers where the translations are (and a suitable font).

Let's keep in touch, I'll decide after the release if it is worth, there are tons of dialogues to translate :)

Hello Templar and thank you very much for your comment and your nice words!

I'm taking great care of every aspect because it's a labor of love that the Amiga deserves for being the spark that ignited my creativity :)

I've tried to add atmosphere with an engaging story to keep the player interested, there are also some fun dialogues and references.

My idea about music & sounds is to use the music only on the title screen and in the menus, during the game I planned to use only sound effects, looped sounds for machinery and simple tracks during boss fights to add tension.

I planned to deliver the demo to a couple of friends before the public release in this week, but my TV has blown up so I'll have to buy another one... 

As for additional languages, yes, it's possible if the game is well received.
90% of the game data is in external files and therefore easily editable.

...furthermore, I have a lot of ideas in mind for a possible sequel :D

Looking great!

Oh, yes, feedback helps a lot :D

You should continue your porting even if no one comments, unless you're tired of the project :D

I've been working on an Amiga game for two years, and I've had ups and downs and encountered enormous difficulties since I'm developing it with AMOS Pro.

I post updates regularly, but I try not to let the lack of feedback or participation affect me: I do it because I believe in it :D

Thank you for your interest, such comments encourage me to speed up the development even more :)
This link is for this morning update on Mastodon

Ciao Simone,

volevo solo farti i complimenti per questa demo, in particolare per il messaggio che veicola.

Lo stile grafico è bellissimo così come gli effetti grafici. Non so come mai, ma non l'avevo mai incontrata nelle mie "surfate" su YT... strano davvero... Beh comunque adesso l'ho vista e devo togliermi il cappello di fronte ad essa :)

It's simply an awesome project, being in plain AMOS code, even if not as efficient as assemler code, it's an unvaluable source to learn Amiga internals with the easiness of AMOS basic. Thank you very much for sharing your work!