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(+1)

Unfortunately getting stuck on the “some text here” bug like others. Since it’s Godot, if you start the game via a terminal application, you will get a log as such:

❯ Initialize godot-rust (API v4.2.2.stable.official, runtime v4.4.1.stable.official)
Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org
Vulkan 1.4.303 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070

ERROR: Navigation map synchronization error. Attempted to merge a navigation mesh polygon edge with another already-merged edge. This is usually caused by crossing edges, overlapping polygons, or a mismatch of the NavigationMesh / NavigationPolygon baked 'cell_size' and navigation map 'cell_size'. If you're certain none of above is the case, change 'navigation/3d/merge_rasterizer_cell_scale' to 0.001.
   at: _build_step_find_edge_connection_pairs (modules/navigation/3d/nav_map_builder_3d.cpp:151)
ERROR: Line ID "line:C:/Users\Patto\OneDrive\Projects\WeightGaming\GainJam\pizza-planet\assets\dialogue\pizza_plannet_dialogue.yarn-StartGame-7" not found in line provider with language code None
   at: push_error (core/variant/variant_utility.cpp:1098)

(where that second ‘line 1098’ error spams indefinitely while the terminal is active) My initial guess is it could be something to do with users who have multiple Windows languages installed, as not everyone has the issue(?) - I try to avoid couch debugging though. Hopefully this gives enough info anyways.

(+1)

I think you are right. The error is basically saying I cant find the text for your set language which seems to be set to None instead of en-US for some reason. The dialogue system was a last min addition so I probably just forgot to force it to use en-US so may be trying to pull that info from your system. Ill have to look into it when I can.