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(1 edit) (+1)

VERY solid game. Tbh, might even have potential for full game. I like autobattlers (mostly - TFT and SAP), so I’m biased here xD

Game can use some polish for in physics, mostly lobby and pre-battle placement, but it’s just small things that are not that important. Nothing game-breaking happened during playing, so well coded :D

Enemies design is great overall, bit player’s characters design can use some work to give player general idea about “role” of character. Atm I can’t tell by looking at any of my characters if it’s meant to be tankier or have more damage. I tried to guess while playing, but got less than 40% correct :D

Can’t say much about balance, I just clicked where I felt at that moment, didnt buy any items before major league and somehow won on second try :D Lost first try, because I skipped tutorial page (too much concentrated information scared me away xD ) and just kept feeding one character to max their exp :D

But, good balance is not expected for jam-long development, specially for something as complex.

Good game, was fun for sure.

(+1)

Oh thank you so much for the all of this feedback, we really really appreciate it! It's also great to see that someone got to the end and won so thank you for sharing that!