VERY solid game. Tbh, might even have potential for full game. I like autobattlers (mostly - TFT and SAP), so I’m biased here xD
Game can use some polish for in physics, mostly lobby and pre-battle placement, but it’s just small things that are not that important. Nothing game-breaking happened during playing, so well coded :D
Enemies design is great overall, bit player’s characters design can use some work to give player general idea about “role” of character. Atm I can’t tell by looking at any of my characters if it’s meant to be tankier or have more damage. I tried to guess while playing, but got less than 40% correct :D
Can’t say much about balance, I just clicked where I felt at that moment, didnt buy any items before major league and somehow won on second try :D Lost first try, because I skipped tutorial page (too much concentrated information scared me away xD ) and just kept feeding one character to max their exp :D
But, good balance is not expected for jam-long development, specially for something as complex.
Good game, was fun for sure.
