Ahh all the spritework is so beautiful. And the gameplay has an impressive amount of depth and volume.
I have a few minor nitpicks. I ran into a couple of bugs on the web build where after cancelling a movement, the left-side panel that displays the info of the targeted entity would break. I wish those panels also indicated whether the mob on the targeted tile was friendly or an enemy. It is not necessary for most mobs but with the egg sprite it’s a bit hard to see. Oh and the music restarting every time it’s my turn got a little annoying towards the end.
But like I said these are minor nitpicks and I really like the game! If you intend to keep developing this after the jam is over I would love to play it again!