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Thanks for the thorough reply! I did make this game as an avid TD fan, and it's true that a lot of them end up playing very similarly even to this day. I the direction you mentioned of leaning more into the physics with portals and such. I think elemental stuff is helpful for design, but I will only use that as a last resort since that's leaning more towards classic design.

Regardless, the point of this game and all my games is to push game design just a little bit further. So I'm always gonna try some radical stuff even if it doesn't work out.

Ofcourse Mate, I Understand, Those Were Not Really Suggestions More Like What I Was Imagining Playing It, And Thats Obviously Happened Cause As You mentioned Due To The Now-a-Days Classic Designs Already Available In Current TD Games. So, I Along With Other Fans of This Genre Am Looking Forward To Future Development Of This or Your Other Projects Mate, Wish You All The Best. 😊