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Btw, If You Are Planning To Continue To Develop This Then, I Was Thinking Maybe Elemental Towers/Weapon Would Be Nice, Some Balls Can be Resistant To Certain Type Weapons or Towers Can Be Enchanted With Elemental Powers. A Stage With Some Mechanic That has Some Kind of Portals That Teleports Balls, Or Like The 2nd Stage Towers Balls Can Bounce Or Regen Balls Where Splitter Is Best To Use or Shielded Balls Where Magic Weapon Doesn't Do Any Damage. A Boss Ball Stage Where Boss Have Multiple Status That Requires Multiple Type of Towers To Work Together. For Balls Themes Maybe, Like Meteors or Dice. Damn, So Many Things Can be Done Though Sadly I'm Not a Developer... 😭😭

But Damn Bro, You Made a Good Game, For Such a Short Game It Was Fun... 🌹

[Sorry For The Rant... 🙏] 

Thanks for the thorough reply! I did make this game as an avid TD fan, and it's true that a lot of them end up playing very similarly even to this day. I the direction you mentioned of leaning more into the physics with portals and such. I think elemental stuff is helpful for design, but I will only use that as a last resort since that's leaning more towards classic design.

Regardless, the point of this game and all my games is to push game design just a little bit further. So I'm always gonna try some radical stuff even if it doesn't work out.

Ofcourse Mate, I Understand, Those Were Not Really Suggestions More Like What I Was Imagining Playing It, And Thats Obviously Happened Cause As You mentioned Due To The Now-a-Days Classic Designs Already Available In Current TD Games. So, I Along With Other Fans of This Genre Am Looking Forward To Future Development Of This or Your Other Projects Mate, Wish You All The Best. 😊