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(1 edit)

The biggest draw of games is not images or sound, it's interactivity. 

Using mostly text is perfectly fine, but you need to give players the chance to make some decisions. A shorter game, but with some branching choices, would have been more impactful.

Your writing style is interesting, but I had some trouble understanding the  overall plot.

Ah, the plot is simple. My game description might need to be clearer about what to expect.

A branching narrative is possible. The player could choose the order of actions and which memories to focus on. Maybe the end would change…. Yeah, I’ll definitely consider that some more. Replace the engine was likely to one better known was likely anyhow.