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(+4)

This is a really cool idea, and I can see a lot of potential for it, but it can get pretty frustrating as it. The RNG puts out a lot of unwinnable contests(6 items in 15 seconds and such) and without any numerical values on stuff like capacity and digestion rate I can't tell if the upgrades actually affected anything. And the percentage on the fullness bar doesn't seem accurate, because I can still take bites at "100%" without going into overeating, plus when I do overeat it's a mystery how long it'll last. But other than some adjustments on those things, I like it and I'm quite interested in seeing where it goes from here!

Good luck in the game jam!

Good feedback. I need to make point #3 in the intro clearer. If you’re less than 100% full you won’t get stunned. The farther over 100% are, the more likely you’ll get stunned and the worse it will be. I probably need an ‘overfull’ meter below the regular fill meter.

And yeah, the RNG is brutal. I have some fixed but was worried I’d break it if I uploaded just before the jam ended. :’)