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That's very kind of you. I'm playing the game for some days now and it's such a pleasure to explore the Twelve Lands! It's been a long time since I had so much fun with an RPG (the last that managed to motivate as much was Grimoire). What I find the most astonishing thing about SOtTL: It doesn't feel like a game simply inspired by the classics - it feels like it is an actual classic from the heydays of the genre. I'd gladly pay 15 dollars for such a fine game. But as you don't want my money I'll give you my impressions when I reach the end of the game (I hope that's not soon). :)

Still playing and very much enjoying this game. But now I'm in dire need of help: I'm exploring the ice continent, entered the ice maze and got three of my characters frozen. Now only Leon is still able to fight and I have no clue where to look for help. Leon alone isn't fit enough to battle more than two enemies. Help!

Nice! Well, you can buy a Potion of Fire at a potion shop and drink it to revert freezing (or rather, have another character feed the potion to the frozen character).

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Unfortunately I can't remember where the next potion shop is located. Could you give me a hint please?

edit: I searched the Twelve Lands until I finally found the apothecary in Pinnacle.

Oh, another question: Can you tell me where the game stores its saves? I'd feel much safer if I could make a copy of the savegame. :)

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Sorry for taking a long time to reply. There is a potion shop in the Underground City. I've taken another look the code (it's been a long time since I wrote it!) to make sure that drinking the Potion of Fire is indeed safe:

The logic is: if the character is NOT frozen, they take 30 points of damage; if they are frozen, they defrost and take no damage.

Thank you for your reply. And no need to apologize! I found the apothecary in Pinnacle and mastered the ice maze. Interesting detail about the potion of fire, I never tried to drink one without being frozen.

Now I'm in the end game section, Ignis. I tried it four times but was always annihilated sooner or later. These darn fire mages do so much damage and knock my second row out and the fire elementals make my front fighters dizzy and missing in their attacks the whole time. While the rest of the game was very pleasant to play - some fights were challenging but never unfair - I have to admit I find the final part too punishingly hard. If I see it correctly there is no way to save the game in the last section and I really don't know how to beat it.

Hey! Yes, the final map is a bit hard, I tuned it such that I could finish it (still with some difficulty) after getting all the special items in the game. Here are some hopefully useful hints:

1. Do you have the Amulet of Steadiness? You can buy it from the Amulet shop in the Frostlands.

2. Did you visit the Lost Library (you need the Spectacles to find it). In it you will get some useful bonuses.

3. You can buy a bunch of scrolls. Even non-spellcasters can use scrolls, and they can do so even while stunned, so you can keep a few attack scrolls in the inventory so your front row can use them while they are stunned.

Thanks for playing the game! I hope you make it to the end -- and I hope you make the right decisions in the end sequence in order to save the world hehe :-)

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Wow, the Amulet of Steadiness is extremely useful! With that and some lightning-scrolls I had no trouble to reach the end. But what a clever ending... I almost succumbed to the... new found powers. ;)

Anyway, that was a fantastic experience! I never thought it would last so long, but it entertained me for weeks. I especially liked the different design and themes of the cities and the different climates. It really feels like a world exploration and there is just so much to discover. The most memorable city for me is Pinnacle, you almost feel the height when you climb up to the top. My favourite region has to be the west plains, that's the place I would settle down. ;)  My favourite dungeon was the one tomb in Sand Haven. The most annoying enemy were the ice golems for me. The most elevating moment was the restoration of Indigo and The Marshes to their former beauty. The most useful spells for me were Stun and Tempest. The most useful item was the Speed Ring in my case (and in the end the Amulet of Steadiness...). One feature I never used was the temple services. My favourite gameplay mechanic was the leapstone and I really like how the map develops with time. Overall I encountered two or three crashes while saving but the savegame was always intact. Other than that I had not a single bug. The only thing that could use some improvement is the inventory management and in the spell departement I would have wished for one or two classic summon spells. Other than that I have really nothing at all to complain about, it was a fantastic journey and I'm sure I'll play it again some time.

Thank you very much for that exquisite and pleasurable experience! It really helped me to find some calmness during these strange times. :)

It makes me really happy to read your comments! I'm glad the game was a pleasant experience and that the exploration/adventure aspect of it came through. Yes, inventory management and spells could definitely use some improvement but by the end I was pretty much running against the size limitations of the platform (to the point that I was designing spells based on what bits of assembly code I could reuse to keep the game size small!), which I guess is part of the fun :-)

Thanks for playing!