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A jam submission

Doki PanicView game page

Save the city before time runs out! Try not to PANIC
Submitted by Nyakuza Studio (@fancyfish16) — 1 hour, 27 minutes before the deadline
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Doki Panic's itch.io page

Results

CriteriaRankScore*Raw Score
References / Humor#403.5603.560
Ambience#573.4803.480
Overall#663.2723.272
Theme#773.1603.160
Creativity#973.2803.280
Gameplay#1072.8802.880

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
The goal of the game is to prevent a chain reaction from destroying Dokiville. The cut scene at the start explains the story and there are reference in the game. You can also create a chain reaction with the dragoons (they will bumb into each other and stun themselves)

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted(+1)

Somehow found all the secrets before all the bombs. Overall, a really enjoyable experience with a good number of references and easter eggs. I only wish there was a specific ending cutscene/dialogue when we DID get everything, as I suspect there's one where we fail.

Submitted(+1)

I have nothing to say but that this is amazing! I didn't get to see everything but I will have to get back to it later!

Submitted(+1)

It is a fun game. I just couldn't find the 8th bomb at all, no matter how many times I explored the city. I already used the hint from the crow so I was just lost. I liked the VTuber cameos in the different parts of the map.

The map is really big. I wish there was a way to loop from the west to the east end on the far ends. The controls are nice and smooth. The BGM works well for the game.

Submitted(+1)

I collected everything except the last bomb and time ran out when it was right in front of me. Anyways, here's what I think. Keep in mind that my review is going to be biased towards what I like to play.

First of all, there is a weird delay when clicking on button in the main menu. The intro is kinda long. All the player needs to know is that there are bombs, city gonna explode, mayor gone. Writing is not really my thing, so I can't say too much other than to make it shorter.

The map is way bigger than what I would prefer. I like how you have a center piece for almost every part of the map, but is there really a reason to split them out? I spent most of my time running around, so I would cut the 'boring' parts out and make only a  couple of maps, with multiple of those center pieces in each map. When opening the map, it also took me some time to find where I'm at. Consider making the indicator more eye-catching.

Controls are simple and straight forward, which is always good. There are some nice details like making the roofs transparent to not hide the characters, and making dragoons react when bumping into Doki. Dashing feels nice, but it doesn't really serve a purpose since there's nothing to evade. If it's just a matter of making the player move faster, then maybe the stamina bar is not needed.

I've got to say that this game is much better than the first few that I've made. Great job working on this and looking forward to see what else you'll come up with. (Also, the secret is cursed)

Developer (2 edits) (+1)

Ahhh thank you so much for playing and for such a detailed review! Really really appreciate it and it was all great feedback and something I will try to improve on in the future. The dash was mostly to get around faster and to catch a certain type of dragoon that ran away with the presents (that sadly I didn't get time to finish). And yes... the secrets were supposed to be cursed! 

Submitted(+1)

Cool game! I enjoyed exploring the city and finding all the easter eggs.

Developer

Thank you for playing it and leaving me a comment, you just made my day!