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(+1)

Hi Max, the new version is out now. If it crashes again on High, Very High, or Ultra, please get back to me here :)

(1 edit)

Thanks for letting me know about the new version. I'll look at them later. And yes, I like to joke about my graphics card, that it was found during excavations in Egypt.

I try to save some Money atm, for a new Setup. It's not only the Graphic Card that is old, it is the whole System. I guess my SSDs are the newest in my Rig. The i7-5775C is already 8–9 years old too.

But it's still a reliable Rig, that I even used for Cyberpunk ^^

I report later when I tested the new Version

I also notice the update for the UI Count of mined Ressource, which I had complete forgot to mention that its glitch out on certain numbers! ^^ Nice Improvements for the Visual Look

I downloaded v0.02.000, but I'm unable to extract the zip file.

When try to unzip it, it gives me an Aborted Action Issue

Error 0x80004005: Unknown Error

It shows D3D12Core.dll as the file that could not extract.

The rest can be extracted as it should. And the Game itself starts still. Don't know how important the Core dll is.

Hi Max, thanks for testing and the great reports :) I've uploaded the zip file again, please check if it works now :)

I was able to unpack as usual.

I tested now the new version a bit. I like the new ore textures! and performance increase. 

One Suggestion I have, is it possible to make the Particle of breaking ores, different for each Ore? 

Like nugget like color for the Gold Ore, Gray for Iron, and so on? I notice that the Dirt has dirt Particles, but the Ore were all the same with black/gray.

I guess this would give the Visual Look an Improvement. Additional to some Stuff, nano_dodo had listed.

(+1)

Oh, thanks for pointing that out. The particles should already be working exactly as you suggested. I've fixed it.

  • Fixed: The particles from destroying a block will now correctly use the texture of that block type.

Tested and worked now. Top :)