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(3 edits)

Hey Larsi,

I tested the new version of Rift Miner for about 20 minutes. Overall, I really like the changes, but I did run into a few issues.

Pro:

  • The new ore textures look great. 👍

  • Nice that the white placeholders have been replaced with dirt.

  • The different mining sounds for dirt and ores are a solid addition.

  • The portal transition (Station ↔ Rift) feels smoother now.

  • I like the new early-game balancing with the Auto Miner.

  • The Animation for breaking Blocks looks good!

Con:

  • During my ~20 min test, I had 9 crashes when teleporting from Station → Rift.

    • Usually after 2–4 minutes of gameplay.

    • The first 3–4 teleports work fine, but then the game freezes during the teleport animation when entering the Rift. Shown in the Screenshot

      Game Freeze after a few Minutes, when entering the Rift.

  • I also had 2 crashes on game start where the process stopped responding. I suspect this happened because I switched to my second monitor (Twitch moderation) during startup.

  • Apart from the teleport crashes, the game ran smoothly as before.

Specs (for reference, ancient system):

  • Intel® Core™ i7-5775C, 6 MB Cache, up to 3.70 GHz

  • 4 GB Gigabyte GeForce GTX 970 Windforce 3X

  • Corsair Vengeance Pro 16 GB DDR3, 1600 MHz

  • Transcend MTS400 M.2 SSD, 512 GB SATA III

    Edit: The Crash was caused by High, Very High and Ultra Graphic Settings.

Was the Very High and Ultra one new added? Only have seen High as Highest.

In the old Version, High was run without Crash, now it runs without crash for me on Medium. Makes sense for my Ancient System.

I will continue testing the new Update and report when something new happens :)

(+1)

Hello Max,
thanks for testing so diligently. Your graphics card isn’t the best, but I’m currently working on a solution. I’ll be releasing an update later today. In addition, I’ve further revised the blocks and adjusted the upgrade tree so that it’s much clearer now.

(+1)

Hi Max, the new version is out now. If it crashes again on High, Very High, or Ultra, please get back to me here :)

(1 edit)

Thanks for letting me know about the new version. I'll look at them later. And yes, I like to joke about my graphics card, that it was found during excavations in Egypt.

I try to save some Money atm, for a new Setup. It's not only the Graphic Card that is old, it is the whole System. I guess my SSDs are the newest in my Rig. The i7-5775C is already 8–9 years old too.

But it's still a reliable Rig, that I even used for Cyberpunk ^^

I report later when I tested the new Version

I also notice the update for the UI Count of mined Ressource, which I had complete forgot to mention that its glitch out on certain numbers! ^^ Nice Improvements for the Visual Look

I downloaded v0.02.000, but I'm unable to extract the zip file.

When try to unzip it, it gives me an Aborted Action Issue

Error 0x80004005: Unknown Error

It shows D3D12Core.dll as the file that could not extract.

The rest can be extracted as it should. And the Game itself starts still. Don't know how important the Core dll is.

Hi Max, thanks for testing and the great reports :) I've uploaded the zip file again, please check if it works now :)

I was able to unpack as usual.

I tested now the new version a bit. I like the new ore textures! and performance increase. 

One Suggestion I have, is it possible to make the Particle of breaking ores, different for each Ore? 

Like nugget like color for the Gold Ore, Gray for Iron, and so on? I notice that the Dirt has dirt Particles, but the Ore were all the same with black/gray.

I guess this would give the Visual Look an Improvement. Additional to some Stuff, nano_dodo had listed.

(+1)

Oh, thanks for pointing that out. The particles should already be working exactly as you suggested. I've fixed it.

  • Fixed: The particles from destroying a block will now correctly use the texture of that block type.

Tested and worked now. Top :)