Hello, I've managed to play your game from start to end, before talking about the bugs in the current version (WE1 (12)), I want to say that I was attracted by the artstyle of your game, love the main menu art and character sprites, the music is ok too. But for the story, I'm not sure if it's the translation or just your writing, but the plot progresses too fast and is confusing (Amy&Alfred's relationship turns extremely toxic quickly after a day or 2 since they first met, for Alfred it's love at first sight so it's understandable somewhat, but for Amy, she doesn't seem to develop much feelings for Alfred yet, but still proceeds to hurt him after he hangs out with Yuki while the only valid reason she has is the promise from the night before, not because she actually loves him like he loves her or something, but she still says it which is just so out of the blue). Since this is your first RPG game, I assume this is also your first time trying to write an actual story, I'm not gonna lie the first 10mins of the gameplay is fine, but then everything just spirals once Amy appears, on the other hand don't get mad at me for assuming again but the story of Without Eyes (and also other stuffs in this game) seems to be inspired from The Coffin of Andy and Leyley? (from how the walking animation looks, the paper texture and map outlines, cannibalism, one music track is literally from that game, to scenes like the police arrive in the groceries store, killing the owners, dream cosmo puzzles, secret government operations..etc...) No problem if that is a source of inspiration, but with how the current story of Without Eyes plays out, it's more of an adaptation of a rushed fanfiction and not an actual horror crime story with dark humor and edginess, it has potential but it's not serious and well thought out enough, but all I can suggest is perhaps making the story progress slower, let the main characters have time to express and show themselves more especially before the promise scene. It is perfectly alright if you still want the story of Without Eyes to stay the same and be however you want it, I was kinda frustrated by the constant bugs and inconsistencies in the game that might make me think bad of the game after finishing chapter 1, but I do believe that by fixing all the bugs that are currently in the game right now, may improve the gameplay experience somewhat.
I decided to record the gameplay from start to end, you can watch it below, I believe that the major ones are the failed to load bug at 1:17:42 (by opening the inventory menu), character names (Amy) sometimes display wrong names or Japanese names (16:52), not enough sparkling white stars to help the player see where to interact next (like when Alfred needs to buy veggies, when Amy has to search for the ventilation fan or when Alfred needs to interact with the choker on bed when both of them are at home), the textbox is not large enough to show all the texts (like at 8:35 for example).
_The other notable problems:
Alfred's choker sprite appears before the scene where he puts it on (51:39)
No chibi sprite for the store clerk, officer A/B, Catherine and Owner's sprites are choppy (not drawn with the same thin lines as Alfred, Amy and Yuki)
The heart beat sound (1:05:15) repeats till the end of the game
The scene where Owner talks with Peculiar Psychiatric Anomalies, I don't understand how Alfred is able to eavesdrop on that conversation, and that his character name also appears when Owner is talking (1:14:45)
The puzzle where Alfred pours gasoline to burn both Owners, the gasoline shouldn't be as red as blood
_For now those are all the issues of Without Eyes that I can remember, I hope this helps with fixing your game and potentially fixing the story too, but again no problem if the story stays the same after the next patch, people may have some problems with the plot but don't let them remember your game is filled with bugs and inconsistencies!