Yeah! Since the demo is the first level I wanted it to be pretty easy and straightforward. There are currently 2 ways to fail in this first level (not including refusing to help), which I can spoil for you if you want (privately), but you practically have to go out of your way to get those endings. But for this first level I’ll just say as long as you make any disguise you will succeed.
I’m also planning on having some more obstacles walking through the parking lots for each progressive level.
I originally had some bigger ideas for the game that I’ve discovered are just not really possible with the engine I’m using. I’ll go into it more soon when I write up my first devlog about what I’ve learned so far, but I’ve had to scale back a lot of my ideas because I’m already not really using the engine for the types of games it’s designed for, but Pulp has otherwise been a really good engine for teaching me game programming and design concepts.