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So after an insane amount of rewrites and alternate planning, I have a butt load of mechanics figured out and set up- including inventory- and everything works.

And hen it came time to make a story.

Boy howdy, harder than it sounded.

I'm so far pretty deep into the intro for one idea. It's got a feeling of Persona 4 and my favorite theme in the world: Robin Hood. Player has skills they level up through choosing the right option, and while the story is linear, choices help give flavor and skill bonuses to the player as they go. It gives an opportunity ro build relations with other haracters

There's a mystery to be solved of unfairness and crime breaking, but no one trusts our main character due to a shadowy past completely covered by gossip.

I'm pumped about everything but the art.

Can't draw >.>

I'll figure it out.