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(+1)

Great submission. The gameplay is pretty interesting and different from what I would expect. The chain modifier added a nice twist to the gameplay. Some gameplay issues that I want to point out are:

- Slow gameplay: I usually stay idle for the fist 20 seconds before starting to place my goons. It might make more sense to speed up all the evolutions by half the required time.
- Map too long: I did not realise that the map can be moved until the second level. It would feel better to zoom everything out so that so that both the player and enemy base is visible so that the player can see what's going on.
- Naming: I don't know what's the name of each dragoon evolution
- Evolution: I don't know how long each dragoon takes to evolve. Having a % bar instead of the time would make more sense
- Chain modifier visuals: I have no idea if I am triggering any chain modifier. Some effects whenever a chain modifier is achieved will be really helpful

I can see a lot of potential for this game. Good job on it!

Thank you very much for playing and for the feedback :) Originally there were supposed to be little animations that would tell the player if they triggered the modifiers and a little manual with all the unit types but I ran out of time :(  Having the bar instead of text is actually a really good idea, idk why I havent though of that xd