I like the point and click movement. The idea of picking up the items to allow you to go through walls or over gaps is good. I think with the randomness, you never know what you are going to get. Maybe a really cool level and maybe not. Having some music or pickup sounds would help break things up, it feels to empty without them. I see you have the assets but didn't hear them. I like the 2d sprite in the 3d world, get some animations to make it feel alive. I think in the short time framer you created something good!
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Thanks! You know, A little more game and level design, and it could be much better. For example, make it vice versa, You see "bug" visual and should guess the "real" structure. Because it's almost impossible to find a door when it's invisible and can be anywhere.
I tried to cooperate with other people, but in the end another people helped me with generating art and writing a piece of code. I counted on initial teammates who did nothing but finding assets, even didn't replace my cubes and spheres with these assets. So, the music was left behind, while the music assets are still in the source.