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neumont-gamedev

25
Posts
5
Followers
2
Following
A member registered Mar 06, 2019

Recent community posts

What I played was fun. Had a Portal feel to it. As mentioned, it is good, just want more. What you have is nice!

I like the minimalist style with the animations. I like that you can change colors (background/player). I do think sounds would help a lot. I like when you hit other characters and they come rushing towards you. The battle part feels nice. Nice work but add some sounds/music!

Great work on the game! I like all the different parts of the game (catching bugs, cooking up, customers and store). I like watching the reactions the turtles gave after eating my dish. It's got a lot of depth to it. Cute animations and artwork too! Very well put together.

I like the idea but at the current state, it can lead to the player wondering if they are playing the game correctly or as intended. I found myself hitting the shift key just trying to glitch my way through it. The game looks good and the base mechanics are there but just needs a little more time to cook.

I like the variety you have in the game. There's a lot of different bug types and shots. I need to get better at it so I can explore more levels. I like how you went in a different direction for the theme and made it bugs. I like the homemade graphics. I wish there were areas where I could hide from the bug bullets, walls. Also, it would be nice to have some sort of radar so you can see where the bugs are off screen. 

I do like the concept but find it a little lacking in gameplay. Using Godot is a nice touch if you are new to it. I like the bug indicator at the top right but think it should bug out more. For example, the rotation bug didn't do anything.

I'm wondering if there is something deeper than what is shown. Maybe it's a commentary of relationships in medieval times.

It has that Max mixture of gameplay and big imagination. This is very different and unexpected. I felt like it was almost an art piece. It is minimalist but also very vivid in the style. I'll remember this one for a while and that humming is driving me crazy!

I love the look of this game. It brings back memories of LBP. The animation is fun and the mayor and dialogue is funny. The environment is cool and I would like to explore a larger world with more things to do. I really like what is there, I just want more.

It had me coming back for more, which is a good thing. I had to figure out how to get to the end. It took a lot of clicking, switches and key presses but I got to the end. Fun little diversion.

At first I was like, hmmm standard platformer but then the world rotated and it was interesting. I like the rotation mechanic a lot. I do feel like it would be better if you had a little more control or if you could reset the world to be upright. Maybe the point was to be disorienting, which is it. But, I think letting the player have a little more control and introducing more combat into the game would be good. I saw some baddies but couldn't get to them. I really like that you leaned into the theme with your game. Nice work.

I like the point and click movement. The idea of picking up the items to allow you to go through walls or over gaps is good. I think with the randomness, you never know what you are going to get. Maybe a really cool level and maybe not. Having some music or pickup sounds would help break things up, it feels to empty without them. I see you have the assets but didn't hear them. I like the 2d sprite in the 3d world, get some animations to make it feel alive. I think in the short time framer you created something good!

I love the presentation of this game. The opening story was great! I like how you made the UI a part of the game. Broke that 4th wall which was clever. I wish there was a checkpoint as I had to start over quite a few times but I'm sure with more time I would've gotten farther. I think I'll give it another go. Nice work!

I like the idea, I'm just having issues with the execution. Reiterating some of the comments below, It is a little too random and it lacks feedback on the teleportation. I can't tell if there is any progress and the platforms start to look the same so I feel like I'm stuck in a loop. So progress indicator would help. You have a solid base here but would like to see more time on the gameplay.

I really like what was done here. I thought the presentation was great. The little character was cool and the puzzles, though maddening were fun to figure out. The voice over with the bug and the boss was a great touch and added a lot of personality to the game. I had trouble with the box puzzle as I couldn't get it high enough but I'm sure there's something I need to do. Nice work on the game, it was fun and followed the theme!

Excellent work on this game! I love all the little touches. It oozes style! I'm a huge fan of the twin-stick genre and would love to play with a  controller some time. The menus are really nice and polished and I love the game effects with the particles and the hit forces pushing you around. I do wish there was some sort of map so I can see what's offscreen a little bit, or some arrow indicator when an enemy is near the edge. I think some of the lights on the ground are supposed to help with that. I love when you blow up, which happened a lot with me, and it zooms into the helmet or whatever that is and it has some sayings. The VO is an excellent touch also. All around great work on the game.

I like what you did here. The idea of having the two games is a cool idea. Going fullscreen is the way to go, I played at first in a window...I had to come here to read the comments to understand the game more. I thought I was pressing the game button but didn't notice anything was happening. Some indicator would be good. A couple of sound effects when you fight the robots would help sell the fighting as you would know you are making contact. I love the look and feel, it has that 3rd person Ratchet & Clank/Jak and Daxter feel to it. The visuals has a retro vibe. I really wanted to see more and plan to revisit it later.

I played this for a while and like the other reviews, I had a hard time getting through it. It is a little very unforgiving to the player. A block or duck would help evade the projectiles. Also when you went to another room that had an enemy, they fired at the start making it difficult. I really wanted to get further to see what else there was to the game. As mentioned, a check point would help with keeping the player going. What I did play I did like and I played for a while because I wanted to see more. Also, trying to figure out what the game image has to do with the game you play...

I loved this game! It has a lot to it in a short period of time. I like all the minigames. The humor was good too. The UI was a little off in the WebGL version but I could see what I needed to see. I didn't get to the end but what I played was fun and comical. I like how you had to figure some things out as you trip through the office.

I loved this game! It has a lot to it in a short period of time. I like all the minigames. The humor was good too. The UI was a little off in the WebGL version but I could see what I needed to see. I didn't get to the end but what I played was fun and comical. I like how you had to figure some things out as you trip through the office.

There is no sound rating.

I don't think there's a limit but just remember (more developers != better/faster work)

You can use whatever engine you like as long as the game can be run on its own.