I do like a top down shooter. I wish there was a little more depth to it. When you have a pretty simple game mechanic you need to add a lot of flash and polish to make up for the simplicity. I do think you have a fun little game but needs to be bigger the next time. Props for the Drum n' Bass soundtrack!
neumont-gamedev
Recent community posts
I like the look of the game. I would've probably kept the same style for everything and found more cartoonish zombies. The gun shooting was a problem and as mentioned before shooting at a target ahead of the player would've been a good idea. Adding some sound effects and music would add a lot to the game. Good start just needs some fixes. Nice job for the first jam!
I like what was done with the game. From first impressions it looked pretty polished and the bears look cool. It's just the little touches that would add to it. Some sound effects for the bear attack and the energy pickup would add a lot. Maybe some other weapons or upgrades, there may have been some later but I didn't see any. I think you have a good core here. Nice work!
I love the atmosphere in this one. The sound design really adds to the experience. I was scared to play it in the dark. I would say I wasn't actually sure how to play it as I kept coming up to the signs and click on them. I didn't feel like I was progressing but maybe I was just missing something. I also think hiding the crosshair until you came up to a sign would be better as it pulls you out a little. Nice work!
I like the minimalism of the game and that you had to experiment a little bit. Don't drink too much at one time. The quit was funny. Maybe there's more to it but I wish there was more to interact with. It reminds me of Job Simulator. I do like that there was audio and the interaction text. Nice work.
This game really stood out to me. It oozes style and has interesting characters and movement. I had to get used to the controls but I started to get the hang of it. I didn't get too far but I'm impressed with the amount of content in there. I like the spinning cubes and the use of color. Very nicely put together.
The presentation is great and I like that you have a tutorial. My only issue was that some of the moves were hard for me to pull off. This just might be because I prefer a controller and the different keep presses with the mouse was too hard for me. I like the different ways to get through the obstacles like the slam and gun. Nice work. I just need to get better.
I like what I played. I was having some trouble with the controls and I couldn't pick up the axe. But I did enjoy climbing up the trees and jumping around. I like the world a lot, it was fun just to climb up and look around. I think you put a lot into it and probably just needed a little more time to cook. Very nice work for your first Game Jam. Keep it up.
I like the pixel art style. I wish I could get it to play fullscreen as it only shows in a small rectangle in the window. I like the dialog system. I think working on this for the other half of the game jam would've helped but I believe you switched to another game. Nice little demo for the short time.
I liked the simplicity of it. At first I didn't know about the shop and I thought this was lame but that was my fault. Need to read the instructions. After that I had fun leveling up. I think some small touches would help like animating orbs or maybe some faint background music. I can see how the theme can relate to the game play also. Cute little game.
I like the idea but at the current state, it can lead to the player wondering if they are playing the game correctly or as intended. I found myself hitting the shift key just trying to glitch my way through it. The game looks good and the base mechanics are there but just needs a little more time to cook.
I like the variety you have in the game. There's a lot of different bug types and shots. I need to get better at it so I can explore more levels. I like how you went in a different direction for the theme and made it bugs. I like the homemade graphics. I wish there were areas where I could hide from the bug bullets, walls. Also, it would be nice to have some sort of radar so you can see where the bugs are off screen.
At first I was like, hmmm standard platformer but then the world rotated and it was interesting. I like the rotation mechanic a lot. I do feel like it would be better if you had a little more control or if you could reset the world to be upright. Maybe the point was to be disorienting, which is it. But, I think letting the player have a little more control and introducing more combat into the game would be good. I saw some baddies but couldn't get to them. I really like that you leaned into the theme with your game. Nice work.
I like the point and click movement. The idea of picking up the items to allow you to go through walls or over gaps is good. I think with the randomness, you never know what you are going to get. Maybe a really cool level and maybe not. Having some music or pickup sounds would help break things up, it feels to empty without them. I see you have the assets but didn't hear them. I like the 2d sprite in the 3d world, get some animations to make it feel alive. I think in the short time framer you created something good!
I love the presentation of this game. The opening story was great! I like how you made the UI a part of the game. Broke that 4th wall which was clever. I wish there was a checkpoint as I had to start over quite a few times but I'm sure with more time I would've gotten farther. I think I'll give it another go. Nice work!
I like the idea, I'm just having issues with the execution. Reiterating some of the comments below, It is a little too random and it lacks feedback on the teleportation. I can't tell if there is any progress and the platforms start to look the same so I feel like I'm stuck in a loop. So progress indicator would help. You have a solid base here but would like to see more time on the gameplay.
I really like what was done here. I thought the presentation was great. The little character was cool and the puzzles, though maddening were fun to figure out. The voice over with the bug and the boss was a great touch and added a lot of personality to the game. I had trouble with the box puzzle as I couldn't get it high enough but I'm sure there's something I need to do. Nice work on the game, it was fun and followed the theme!
Excellent work on this game! I love all the little touches. It oozes style! I'm a huge fan of the twin-stick genre and would love to play with a controller some time. The menus are really nice and polished and I love the game effects with the particles and the hit forces pushing you around. I do wish there was some sort of map so I can see what's offscreen a little bit, or some arrow indicator when an enemy is near the edge. I think some of the lights on the ground are supposed to help with that. I love when you blow up, which happened a lot with me, and it zooms into the helmet or whatever that is and it has some sayings. The VO is an excellent touch also. All around great work on the game.
I like what you did here. The idea of having the two games is a cool idea. Going fullscreen is the way to go, I played at first in a window...I had to come here to read the comments to understand the game more. I thought I was pressing the game button but didn't notice anything was happening. Some indicator would be good. A couple of sound effects when you fight the robots would help sell the fighting as you would know you are making contact. I love the look and feel, it has that 3rd person Ratchet & Clank/Jak and Daxter feel to it. The visuals has a retro vibe. I really wanted to see more and plan to revisit it later.