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This looks great but there are just way too many enemies, even on easy difficulty. Getting into a cave/temple and having to deal with any kind of platforming becomes more like pinball with the mob of enemies and the knockback. The Adventure of Link had a few of those areas, but very, very few early game. The temple felt almost like a bullet hell. 

There seems to be a whole lot of content, and the look/feel/atmosphere is really well done, I would just like to encounter less monsters at a time.

The difficulty settings don't do much outside of boss fights, ideally I would remove enemies in lower difficulties. And yes, some of the rooms are a bit of a mess. Many are marked to be re-tuned, some redone entirely. Unfortunately I doubt I can ever get back to this project. Thanks for the feedback, though!

Ahh, that makes sense. Unfortunate but understandable that it won't get updates. Best of luck with future projects!