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(+1)

Hey, Thanks. Hopefully this screen cap helps. I have the level split in three parallax layers. The top and bottom are at speed 1, the thin layer (1 block high) of bg bubbles move at speed 1/2. There is also a void 4 blocks high between the foreground (bottom layer) and the small background bubbles (middle layer). It's technically part of the foreground. I move the camera down 4 blocks at the start of the level, and lock the camera to the player on the H axis. This allows the player to jump past the hight of the screen. You'll also note when you do this you have to adjust where your collisions are placed. 

This is in 3.2 this may be different in 4.x

That's really clever, well done! I might test compatibility on 4.X if I decide to get into platform games in the future! Thanks for the screenshot and for your time.