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The concept is interesting, combining incremental games with platformer speedrunning. There are a lot of issues here that got in the way of me enjoying the game:

- The clones are distracting. By the time you have a bunch of them running a loop, it makes it very difficult to run that loop again if you wanted to improve your previous time.
- The clones severely impact framerate, also making it harder to run the loop again. I suspect this is either because offscreen animations are not being culled, or just from simulating too many player objects. I'd definitely suggest culling the offscreen animations if you're not doing that. And if each clone is a simulated object, I'd suggest instead recording the whole clone loop run as a texture animation and playing that while doing the wattage gain math on the backend. Either way, framerate being impacted this bad in a precision platformer is a huge problem.

- There are some bugs related to not being able to wall jump sometimes, possibly after a double jump. Couldn't figure out exact reproduction steps, but it made it very frustrating to get to the top area for me.

- I experienced a bug where once I got to the lower left area, my clones in that area were running extremely slow and were not finishing the course.

- This is subjective, but I think the progression is too slow and many of the sections are too difficult.

Otherwise, I did enjoy playing the game and I thought the concept was interesting.

Also, you shouldn't bash other game developers on reddit. It's not a good look.

(3 edits) (-2)

Performance issues have never been reported, and i've done tests with 250+ clones onscreen and seen no hit. They cull. i dont know whats up with your PC but its not my game's fault. it runs without lag in browser on my chromebook, which is,,,, a chromebook.

everything else you've mentioned has been fixed. 

about half of the winning games of this jam are batshit insane choices. it's obvious to everyone who isnt a pirate sycophant.

Ignoring that person's last statement.... Although there wasn't any major performance issues, I did notice a bit of a lag at the 4th level. Particularly when it came to the speed of the clones.

It was laggy for a bit, before picking up speed and everything went back to normal.

(1 edit)

ohhhh ok what you noticed there i think was the low clone speed - level 4 starts out with very slow clones, and because of their very limited logic, i can only change clone speed by reducing the framerate the clones play back at. 

i've changed it since players universally disliked it