So you are unable to pick any of the blue flowers (Elmsbloom?) If you open your menu and go to key items, do you have any dickweed/elmsbloom? After the first elmsbloom you pick, there isn't any notification when you pick them afterwards, just a shiny little event icon on unpicked elmsbloom. (You need 15 elmsbloom.) And when you say you can't finish it at the shop, you mean the Sorcerer's Cauldron, right? Just want to make sure, as that's where it has to be handed in. With the dick weed, if you have five that's all you need, otherwise the event should trigger if you walk into the little alcove with all of the plants. If you're still having trouble you could send me a link to your save file and the global.rpgsave file in the save folder and I can take a look/fix your save for you.
Viewing post in Crossdressing in Camelot comments
Okay, I just realized you can actually check how many of each item you have in your inventory. But when I try to pick some blue flowers, it just gives me a message about the elves instead. Also, I noticed I already have 5 Dickweed in my inventory.
By the way, is there any way to find out what music is currently playing? The Elven Village theme is really good, and I’d love to know its name (along with some other tracks). I can send you audio samples I recorded if that helps identify them.
Right now, I’m on the cult church mission, and honestly, I’m completely confused by the whole place. In some areas, I managed to clip through walls, and once I somehow went full ghost mode—I could pass through any wall, but I couldn’t interact with anything.
Okay, I’m a bit of a dumbass—I only just realized you have to pick them up from different spots. The game just gives that message after you grab some. Got the mission done though! Also, does the church quest actually have an ending yet? Does the goddess still need her limbs? How do I find them or progress there? For some reason, the church turned my character into a ghost again—I can still interact with stuff, but it’s just super annoying.
Ah you figured out the materials quest while I was writing a reply for it lol. Anyways, the church quest doesn't have an ending yet. I added a note at the end of the Goddess event that lets players know her limbs aren't actually available yet, but you might not have the version that has that message patched in. Basically, getting her limbs is the main quest for the rest of the dungeon, so they'll be spread throughout the rest of the dungeon but easy to find.
And I'll just copy and paste this again for the ghost mode thing since I just posted it below.
"In the church there are a number of secret entrances where it looks like a wall but you can walk through it. All of the intended instances of this will have some sort of hint indicating it. Mostly, it's little glowing footprints on the ground that seem to lead straight into a wall. Ghost mode is not intended and is caused by some sort of bug. The debug menu option "Fix phasing through walls" will correct this. If you remember where you encountered this specific bug, let me know and I can try and fix it. Thanks."
Ah, well if you're at the end of the church content then you're at the end of the story's content as well. The current dungeon is pretty much always the latest content. (Even if the church technically isn't a dungeon.) How many hours is your save file at now? I'm curious how long the game takes to get through at the moment.
Hard to give an exact number, but I’d guess around 50 hours total—though I accidentally left the game running for a few hours a couple of times.
For the church area bugs, I put together a folder with the videos I recorded of all the wall clipping spots I found and remembered:
Driver Link
Overall, I really enjoyed the game—even with those few hiccups! One thing I’m curious about, though: how do I remove the chastity cage? I finished Daddy’s quests and Beatrice’s quests related to it, but when I check the status screen it still shows the cage, even though none of the text mentions it anymore.
Good to know, thanks. That driver link requires me to have access to view it I guess, so I've requested that. As for the cage, I just checked, and it looks like if you get locked in chastity by Evelyn in the sixth dungeon, it will cause the paperdoll to always show you as caged. I'll whip up a fix for that and reply again when I've uploaded it, thanks.
Alright, I’ve given you access no idea why it asked for permission, but whatever
Just a heads up about the third video the part where I exit the bedroom back into the main area and everything loads weirdly—that happens a lot. It even happened the very first time I went in and came back out, which totally confused me because I wasn’t sure if it was intentional. After trying it a few more times, I realized it’s definitely not supposed to happen.
also n the scene viewer room, the Dryad Glade encounter from the third dungeon stops working after a we are suppose to move to the other place . It completely freezes, and the only way to fix it is to close the game.
Thanks, that's very helpful. What time in the video is it where things load weirdly? I'm not seeing it (so maybe it is intentional lol.) In any case, the biggest issue I've found is kind of funny. The Anastasia bedroom event is being moved to a lower floor, because it was supposed to be after the other scenes for her on the second basement floor. So because of that, I changed where the stairs go when you go up in the red area you catch her in after she runs away. So basically you went down stairs on the second floor and came up in the event's new location on the third floor. (I'm going to put something else in the location for the event on the second floor, which is why I haven't removed it yet, but I didn't account for that when I changed the stairs.) I was going to post a fix for this when I replied but when I tried my game would crash after going down the stairs every two seconds. I think, maybe, it was my graphics drivers or something? Because even old versions of the game were broken, but when I installed the old version of the drivers and restarted it fixed the issue. ANYWAYS, I haven't fixed that yet, due to my computer revolting. I'll try and do it tomorrow.
So yeah, you skipped a floor, and ended up in a location outside of the regular walls. Although the stairs down to that third floor were visible in the first video, so I'm assuming you've also done that area normally? While you were outside of the walls you basically found a bunch of WIP areas that I have hidden with a plugin, but you won't be able to get to a lot of those normally. Thanks for showing me all of that, I'll try and upload a patch for it tomorrow, assuming my game is done crashing.
Each individual blue flower can only be picked once. There should be a little sparkle animation overtop of any flower that hasn't been picked. It's not the easiest to show in a picture but if you look closely below the top blue flower has no sparkle, and the bottom blue flower does, so you can pick the bottom one but not the top one. There are 17 flowers in total, so maybe you're just missing one or two. How many flowers do you have?
As for music, none of the game files are encrypted, so you can just go into the game folder -> audio -> bgm and play any of the files in there to see what song it is. There's no way to have the game tell you exactly which one it is though. However, in some of the earlier areas the base bgm has it's pitch adjusted. The Elven Village theme is just the default Theme2 for RPG Maker, but set at 80% pitch. You'd have to adjust pitch to listen to it the same way outside of the game. If you want me to check any other music, you can just let me know what map it is on, and I can easily check it. (Or what enemy you are fighting if it's a battle theme.)
In the church there are a number of secret entrances where it looks like a wall but you can walk through it. All of the intended instances of this will have some sort of hint indicating it. Mostly, it's little glowing footprints on the ground that seem to lead straight into a wall. Ghost mode is not intended and is caused by some sort of bug. The debug menu option "Fix phasing through walls" will correct this. If you remember where you encountered this specific bug, let me know and I can try and fix it. Thanks.