im stuck on the gathering materials guest, i just cant seem to be able to finish it either at guild or by the shop and i cant grab either material, im already like 13 hours in this save file so i dont want to lose it, tried earlier save around the time i was gathering the dick weed, on this save i did the ripping one option but after it im not able to pick any of the material
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So you are unable to pick any of the blue flowers (Elmsbloom?) If you open your menu and go to key items, do you have any dickweed/elmsbloom? After the first elmsbloom you pick, there isn't any notification when you pick them afterwards, just a shiny little event icon on unpicked elmsbloom. (You need 15 elmsbloom.) And when you say you can't finish it at the shop, you mean the Sorcerer's Cauldron, right? Just want to make sure, as that's where it has to be handed in. With the dick weed, if you have five that's all you need, otherwise the event should trigger if you walk into the little alcove with all of the plants. If you're still having trouble you could send me a link to your save file and the global.rpgsave file in the save folder and I can take a look/fix your save for you.
Okay, I just realized you can actually check how many of each item you have in your inventory. But when I try to pick some blue flowers, it just gives me a message about the elves instead. Also, I noticed I already have 5 Dickweed in my inventory.
By the way, is there any way to find out what music is currently playing? The Elven Village theme is really good, and I’d love to know its name (along with some other tracks). I can send you audio samples I recorded if that helps identify them.
Right now, I’m on the cult church mission, and honestly, I’m completely confused by the whole place. In some areas, I managed to clip through walls, and once I somehow went full ghost mode—I could pass through any wall, but I couldn’t interact with anything.
Okay, I’m a bit of a dumbass—I only just realized you have to pick them up from different spots. The game just gives that message after you grab some. Got the mission done though! Also, does the church quest actually have an ending yet? Does the goddess still need her limbs? How do I find them or progress there? For some reason, the church turned my character into a ghost again—I can still interact with stuff, but it’s just super annoying.
Ah you figured out the materials quest while I was writing a reply for it lol. Anyways, the church quest doesn't have an ending yet. I added a note at the end of the Goddess event that lets players know her limbs aren't actually available yet, but you might not have the version that has that message patched in. Basically, getting her limbs is the main quest for the rest of the dungeon, so they'll be spread throughout the rest of the dungeon but easy to find.
And I'll just copy and paste this again for the ghost mode thing since I just posted it below.
"In the church there are a number of secret entrances where it looks like a wall but you can walk through it. All of the intended instances of this will have some sort of hint indicating it. Mostly, it's little glowing footprints on the ground that seem to lead straight into a wall. Ghost mode is not intended and is caused by some sort of bug. The debug menu option "Fix phasing through walls" will correct this. If you remember where you encountered this specific bug, let me know and I can try and fix it. Thanks."
Ah, well if you're at the end of the church content then you're at the end of the story's content as well. The current dungeon is pretty much always the latest content. (Even if the church technically isn't a dungeon.) How many hours is your save file at now? I'm curious how long the game takes to get through at the moment.
Hard to give an exact number, but I’d guess around 50 hours total—though I accidentally left the game running for a few hours a couple of times.
For the church area bugs, I put together a folder with the videos I recorded of all the wall clipping spots I found and remembered:
Driver Link
Overall, I really enjoyed the game—even with those few hiccups! One thing I’m curious about, though: how do I remove the chastity cage? I finished Daddy’s quests and Beatrice’s quests related to it, but when I check the status screen it still shows the cage, even though none of the text mentions it anymore.
Good to know, thanks. That driver link requires me to have access to view it I guess, so I've requested that. As for the cage, I just checked, and it looks like if you get locked in chastity by Evelyn in the sixth dungeon, it will cause the paperdoll to always show you as caged. I'll whip up a fix for that and reply again when I've uploaded it, thanks.
Alright, I’ve given you access no idea why it asked for permission, but whatever
Just a heads up about the third video the part where I exit the bedroom back into the main area and everything loads weirdly—that happens a lot. It even happened the very first time I went in and came back out, which totally confused me because I wasn’t sure if it was intentional. After trying it a few more times, I realized it’s definitely not supposed to happen.
also n the scene viewer room, the Dryad Glade encounter from the third dungeon stops working after a we are suppose to move to the other place . It completely freezes, and the only way to fix it is to close the game.
Each individual blue flower can only be picked once. There should be a little sparkle animation overtop of any flower that hasn't been picked. It's not the easiest to show in a picture but if you look closely below the top blue flower has no sparkle, and the bottom blue flower does, so you can pick the bottom one but not the top one. There are 17 flowers in total, so maybe you're just missing one or two. How many flowers do you have?
As for music, none of the game files are encrypted, so you can just go into the game folder -> audio -> bgm and play any of the files in there to see what song it is. There's no way to have the game tell you exactly which one it is though. However, in some of the earlier areas the base bgm has it's pitch adjusted. The Elven Village theme is just the default Theme2 for RPG Maker, but set at 80% pitch. You'd have to adjust pitch to listen to it the same way outside of the game. If you want me to check any other music, you can just let me know what map it is on, and I can easily check it. (Or what enemy you are fighting if it's a battle theme.)
In the church there are a number of secret entrances where it looks like a wall but you can walk through it. All of the intended instances of this will have some sort of hint indicating it. Mostly, it's little glowing footprints on the ground that seem to lead straight into a wall. Ghost mode is not intended and is caused by some sort of bug. The debug menu option "Fix phasing through walls" will correct this. If you remember where you encountered this specific bug, let me know and I can try and fix it. Thanks.