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Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!

I played the game for an hour and wrote up a small report with some feedback.

Feel free to reach out to me if you want further testing on this product or any other products!

Feedback:

- I like the art style and general uniqueness of the game. I haven't played dominos before.

- The guy jumping around adds alot of character, but I found it distracting especially at the beginning.

- I am not sure how to avoid the pink skulls or why they pop up after a couple of plays

Suggestion:

- Would be nice when you are holding a bone near edge of screen if it auto pans towards the edge of the screen.

--> WASD might be a good choice as well.

- I feel like the name set should happen before you start / after you finish your round to reduce the amount of information at the beginning.

- Could do a thing where if player does not have any playable moves, the bone is auto discarded and player is given a strike.

Bugs:

- The garbage can still shows during "pick a bone" phase which may confuse users.

- Sometimes I seem to not crash when I place a bone on top of a pink skull. 

- Sometimes I seem to crash when I place bone next to a skull, but not on top of the skull

- If I place the domino in a quick swiping motion from hand to field and place, it can be off center

(+1)

I don't like auto pad from screen edges myself. Adding keys for moving is a given though 👍

The skulls spawn when you go far enough in any direction and their amount increases the further you go. So they're a means to end the runs and prevent from going infinite. They also spawn in other possible spots you could have placed your previous bone.

I did think of auto discard but it does have some issues that made me not add such a mechanic. It couldn't be automatic if there are multiple bones in hand. It also tells the player there is a possible move if it doesn't happen.