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imo, your game perfectly balanced platforming and dialogue haha. I tried a lot of dialogue based games and I just… fail miserably most of the time.

Also some suggestions if you are participating this weekend:

-it seems like the dialogues doesn’t have a fade in/out screen. That could be a nice addition.

-I don’t think dropping punishes the player’s flame right now—I could get the 3rd page and fall down back to the start, rather than doing the harder platforming.

These are just really small things I saw during my gameplay. I don’t know gdevelop much(the time I tried two days ago I couldn’t even figure out how to move an object), so I’m not sure about the limits of gdevelop.

Lastly, This is an amazing game and a piece of art. If you can find time this weekend, I wish you good luck—this game is one of the games I look forward to see most in part3. If you can’t participate it’s fine, for you already created an amazing story.

(+1)

Thank you for the comments. It was not my best proyect, the time the first prototype was made was a very bad time… But I thank you for the feedback. I’ve update the game to the 2nd and the 3rd theme (fortunately, they were all the time in the GDD, so it was very easy for me), and I used your suggestions to improve the mechanics.