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(More feedback. There's a lot here, but I'm actually enjoying doing some QA here. And I'm absolutely savescumming now. XD )

Ok, trying again with controller instead.

Except... I'm using a nintendo controller, and this game gets nintendo's A and B buttons and Y and X buttons reversed, and there's no way to change that. I know Godot has a couple of good keybinding changing tools in the asset catalogue. (Later, I realised the minigame that gets you to press buttons in order, like BBYXA, *does* map correctly! Even tho other minigames don't! So I lost that minigame because I expected the buttons to still be swapped.)

There's a struggle with communication between dev and player throughout the UI. The skull on the main menu is the exit button, but I had to click it to find out, as it doesn't look like an exit button and doesn't have a tooltip. Same with Depart and Remember. It's flavourful, but most games stick to well-known markers for a reason. Intermission was entirely a mystery, but I didn't click on it because that word communicates "stop playing" and I didn't want to.

Similarly, changing only the brightness of selected text in the Intermission menu is hard to track when you don't know what can be selected. As I was using controller, if I didn't predict where the selection would go, I'd immediately lose it. Then I pressed B (on my controller, A) to back out of the Intermission and it didn't do anything. So I tried Start (plus) and that made me exit to main menu, which was wildly unexpected. Even moreso, "Continue" brought me back to the Intermission, not the game!

B doesn't close the "Remember" or inventory or conversation log windows. Scrolling the conversation log on controller is very slow, and if the start menu is open, up and down scroll *both at once*. How... do I take the seed out of my inventory when not using a mouse? I always expect the inventory to close the menu when I leave it, but it doesn't, so I keep accidentally re-opening the inventory after I close it.

I noticed the game keeps opening on the wrong screen. I think there's a Godot setting about whether to force the game to open on one screen or not, but I don't remember too well.

I am definitely enjoying the game a lot more now, but a decent chunk of that is me turning my frustration at the UI into enjoying discussing game dev.

(+2)

Thanks for all the bug reports, we’re aware of some of these UI issues. It’s about time we added more smoothness for controller users too~ You can expect some fixes next update, 0.9.0

Glad you’re enjoying the game :D