Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I just tried the demo, but I hit a bit of a wall before the game really got going.

(Feedback contains slight spoilers for the early game)

At the beginning, there's a minigame with a maze. It gives on-screen buttons and since I was using mouse, I decided to use those. But then there was a surprise time-limit that was way too short to complete. Had I known that, I would have used keyboard from the start, but it was too late to swap. Since that felt unfair, I decided to start again. But keyboard doesn't have a button for right-clicking, so when I switched to the mouse to do that, I made a mistake and left-clicked. So on the third try I got it, and then the maze was half the length and I got through it easily because of the keyboard.

Then I got the next minigame and finished it. But then I missed the third again because of switching controls back and forth. I would have just re-loaded the game, but you've taken control of saving. I would have been fine with that if it felt like my fault for missing the mini-games, but since it didn't feel like my fault it feels like it's punishing me unfairly. I can tell I'm going to enjoy this game, but I'm getting too frustrated with the controls to continue for now.

So I have some suggestions:

- Make the game entirely able to be controlled with keyboard.

- Have an accessibility option that allows manual saving if turned on. (I would probably turn it off once I got a feel for the game, but right now, it's brutal in an unfun way.)

- Make the difficulty of the minigames change for different control schemes (I know this one's a tall ask for an indie).

Plz, I love these kinds of games, and I want to love yours. ;_;

(More feedback. There's a lot here, but I'm actually enjoying doing some QA here. And I'm absolutely savescumming now. XD )

Ok, trying again with controller instead.

Except... I'm using a nintendo controller, and this game gets nintendo's A and B buttons and Y and X buttons reversed, and there's no way to change that. I know Godot has a couple of good keybinding changing tools in the asset catalogue. (Later, I realised the minigame that gets you to press buttons in order, like BBYXA, *does* map correctly! Even tho other minigames don't! So I lost that minigame because I expected the buttons to still be swapped.)

There's a struggle with communication between dev and player throughout the UI. The skull on the main menu is the exit button, but I had to click it to find out, as it doesn't look like an exit button and doesn't have a tooltip. Same with Depart and Remember. It's flavourful, but most games stick to well-known markers for a reason. Intermission was entirely a mystery, but I didn't click on it because that word communicates "stop playing" and I didn't want to.

Similarly, changing only the brightness of selected text in the Intermission menu is hard to track when you don't know what can be selected. As I was using controller, if I didn't predict where the selection would go, I'd immediately lose it. Then I pressed B (on my controller, A) to back out of the Intermission and it didn't do anything. So I tried Start (plus) and that made me exit to main menu, which was wildly unexpected. Even moreso, "Continue" brought me back to the Intermission, not the game!

B doesn't close the "Remember" or inventory or conversation log windows. Scrolling the conversation log on controller is very slow, and if the start menu is open, up and down scroll *both at once*. How... do I take the seed out of my inventory when not using a mouse? I always expect the inventory to close the menu when I leave it, but it doesn't, so I keep accidentally re-opening the inventory after I close it.

I noticed the game keeps opening on the wrong screen. I think there's a Godot setting about whether to force the game to open on one screen or not, but I don't remember too well.

I am definitely enjoying the game a lot more now, but a decent chunk of that is me turning my frustration at the UI into enjoying discussing game dev.

(+2)

Thanks for all the bug reports, we’re aware of some of these UI issues. It’s about time we added more smoothness for controller users too~ You can expect some fixes next update, 0.9.0

Glad you’re enjoying the game :D