I just tried the demo, but I hit a bit of a wall before the game really got going.
(Feedback contains slight spoilers for the early game)
At the beginning, there's a minigame with a maze. It gives on-screen buttons and since I was using mouse, I decided to use those. But then there was a surprise time-limit that was way too short to complete. Had I known that, I would have used keyboard from the start, but it was too late to swap. Since that felt unfair, I decided to start again. But keyboard doesn't have a button for right-clicking, so when I switched to the mouse to do that, I made a mistake and left-clicked. So on the third try I got it, and then the maze was half the length and I got through it easily because of the keyboard.
Then I got the next minigame and finished it. But then I missed the third again because of switching controls back and forth. I would have just re-loaded the game, but you've taken control of saving. I would have been fine with that if it felt like my fault for missing the mini-games, but since it didn't feel like my fault it feels like it's punishing me unfairly. I can tell I'm going to enjoy this game, but I'm getting too frustrated with the controls to continue for now.
So I have some suggestions:
- Make the game entirely able to be controlled with keyboard.
- Have an accessibility option that allows manual saving if turned on. (I would probably turn it off once I got a feel for the game, but right now, it's brutal in an unfun way.)
- Make the difficulty of the minigames change for different control schemes (I know this one's a tall ask for an indie).
Plz, I love these kinds of games, and I want to love yours. ;_;