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(3 edits) (+1)

My favorite game in the jam, so far, and it'll be hard to top this.

having one giant level rather than breaking it up was a bold choice that really paid off, it did make it less clear where to go at certain times, but that was part of the fun. It would have been nice to have a respawn key, especially later on when the path forward isn't very clear and missing a jump meant taking a good amount of time to get back to it, to try something else.

I would have also preferred to jump with SPACE, but all in all the controls were implemented incredibly well! This game would have been far FAR less fun if the wall jump and ceiling run were at all finicky, and they were not. I imagine you spent a good amount of time refining them.

Edit: Also, why was the sound tray disabled?

Nice, thanks! Yeah I thought it would be fun to unlock new parts of a large map by simply upgrading your abilities. I agree there are situations where a respawn key would be handy, maybe I'll add that.

Regarding "Space" for jumping, I was going to say you can use any key, but then I noticed that the keyboard is not actually working here on itch. It works well locally, so I'm not sure what's going on with that. Maybe some change I made in the index file.

I usually disable the sound tray because sometimes players mute the sound by accident, and then don't know why there's no sound. I also feel it clashes a bit with the style of the game.