Do you think it would have been more intuitive if you had to place the item on the character to fulfil the order?
Viewing post in Darkwood Furniture jam comments
I think I took the large amount of space as a kind of inventory, so I was surprised they weren’t grabbing already placed objects in the space that I thought they wanted. If it had been labeled as a “pick up” area or something, that would have been better. Or even just a simple tutorial for the first customer.
Alternatively, if I had been able to move around the already placed objects, I think I also would have figured it out more quickly, and that would have generally been a bit more in line with my initial assumptions, while still requiring me to figure out what the customer wanted (or at least guess quickly).
thank you for the feedback! It was in line with where we wanted to go but ran out of time, so it’s good to know we were on the right thought process for what the player was expecting.
We kinda did this project backwards this time to give one of us time to learn the process for modeling and animating so we got to Friday and had to debug and implement, unfortunately we made the decision to halt features right before we got to moveable and taking orders from existing items.