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This is awesome. I love the art, and you did a great job on the map; the style is really satisfying, but it’s very readable. I would have liked to have a bit more detail for each of the locations. The information was generally easy to digest, but I was confused by Fafhrd and the Gray Mouser; I was unfamiliar with the heroes, but I was more confused that they weren’t mentioned in the text beyond the cover. The layout is great, though a bit more white space and a few extra line breaks would have made it easier to read.

When I was reviewing the jam entries, I downloaded a bunch of PDFs and read them without looking at their itch pages. I felt there was some important info missing, namely that this was written for OSE, especially since the cover says “for OSR games.” I think it would have also been helpful to bold and/or underline the names of monsters which have statblocks.

I really like the real-world game you’ve created with the search for tokens—very creative, and I love a mechanic that changes up gameplay—though I do think I would have a hard time keeping them all hidden during the first few hours of play!

The content of the adventure, the timeline, the characters, and the nature of the fort defense are all rich and inspiring, and I would have a fantastic time running this game! Excellent interpretation of the title they gave you; it’s very clever and the adventure fits the vibe perfectly. I’m a sucker for seaside adventures, too, so I’m hoping to use this in the future :-) Really great work!

Thank you for your very thoughtful post, I hope you enjoy running it! Yes, at some point for space reasons I foolishly removed a line saying the paragraph on the first page is the premise of the fictitious short story the adventure is based on, the PC's are put in the position Fafhrd and the Grey Mouser found themselves in, this is why they are not present in the adventure.