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A jam submission

Playful Urge [Druid Mechanics Gamejam 2025]View game page

Help Jimmy not spend all his money!
Submitted by Lexior — 2 hours, 4 minutes before the deadline
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Playful Urge [Druid Mechanics Gamejam 2025]'s itch.io page

Results

CriteriaRankScore*Raw Score
Fits Theme#153.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I was really trying to understand this game, even finding help in chatgpt but sorry, I dont know what is this game about. Perhaps the reasons of this is that im not a card games fan. Slay The Spire didnt count.

Developer

Hi! Did you read the guide on the itch page? There are most of the mechanics explained there ^^

Submitted

Yes, I studied it several times, even with chatgpt but simply during the play, everything is different. The goal is to pop the balloons, but when I play that cart instead of pooping them, I just lose cash.

I can only check few carts then all the others are impossible to check, so instead of making the decisions I have to pick random one, watching how my cash is draining, mixing with several funny V/O about the Unity 

Developer

You need 2 POP cards to resolve and pop a single baloon. You start with 5 of them in deck. The key of using Peeks to Peek a Pop card and hold it through turns until you flip a POP card, then you flip the Peeked one. This is the way to win this version (or at least one of 2 main ways, my friend found another trick).
Also from the Controls paragraph: "Once you pass a turn, you discard any flipped, unresolved cards and gain 1 Urge for each card discarded that way (this urge gain can also result in cash loss)."

The rules are comprehensive, however Peeks are too few (cuz I had to scrap the upgrade system due to lack of time) as you say. The point of this game is to go partially blind. After the jam I'll refine it with an in-game tutorial, card library and a proper roguelike game cycle, along with simple deck addons and removals. I'd be glad if you let me know about the game by then. Thank you so much for cheking the game out!

Host

Well done. Awesome game.

Submitted

Love the aesthetics and UI, literally made me laugh at the title screen. Good theme interpertation.

I'm not sure if it was intentional or if I kept running into a bug, after 2-3 turns I completely lost the ability to peek at cards and could only play them. (single click plays a sound but does not peek, only double click works and immediately plays the unknown card).

Developer (1 edit)

Intentional. You start the game with 5 Peeks (You have the counter on the right side of the UI) and if you run out of them you cannot Peek anymore. There are actually cards which give you extra Peeks, but I had to scrap them, along with more encounters and upgrades, because I ran out of time (I could only spare 6 out of 10 days of the jam, because of work). Thank you for kind words, this theme really made me push my skills!
However I think I could grant 10 Peeks instead of 5 then when I scrapped the upgrades. That's an overlook on my part, sorry about that! Nevertheless, the game's still beatable fortunately. I managed to win it within 5 runs with 4 dollars still in my pocket. Aggree the game should notify about the lack of Peeks, besides an emptied bar tho, will do that after the jam (along with an improved, longer version with ugprades!)