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Yes, I studied it several times, even with chatgpt but simply during the play, everything is different. The goal is to pop the balloons, but when I play that cart instead of pooping them, I just lose cash.

I can only check few carts then all the others are impossible to check, so instead of making the decisions I have to pick random one, watching how my cash is draining, mixing with several funny V/O about the Unity 

You need 2 POP cards to resolve and pop a single baloon. You start with 5 of them in deck. The key of using Peeks to Peek a Pop card and hold it through turns until you flip a POP card, then you flip the Peeked one. This is the way to win this version (or at least one of 2 main ways, my friend found another trick).
Also from the Controls paragraph: "Once you pass a turn, you discard any flipped, unresolved cards and gain 1 Urge for each card discarded that way (this urge gain can also result in cash loss)."

The rules are comprehensive, however Peeks are too few (cuz I had to scrap the upgrade system due to lack of time) as you say. The point of this game is to go partially blind. After the jam I'll refine it with an in-game tutorial, card library and a proper roguelike game cycle, along with simple deck addons and removals. I'd be glad if you let me know about the game by then. Thank you so much for cheking the game out!