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Was waiting for signs of life before further comments but might as well post some now.

'Amor merchant' instead of 'armor/armour merchant'

When attempting to click "leave the stall' on the armor merchant, you get the follow error.

An error has occurred. You may be able to continue, but some parts may not work properly.

Error: <<goto>>: passage "key1" does not exist.

Stack Trace:

value@https://html-classic.itch.zone/html/14585472/index.html:2616:146765

handler/<@https://html-classic.itch.zone/html/14585472/index.html:2616:218866

value/<@https://html-classic.itch.zone/html/14585472/index.html:2616:198706

onClickFnWrapper/<@https://html-classic.itch.zone/html/14585472/index.html:2616:45634

dispatch@https://html-classic.itch.zone/html/14585472/index.html:57:43064

add/v.handle@https://html-classic.itch.zone/html/14585472/index.html:57:41048'

Press 1 or using the back command works though.

'garunteed non-lethal with good payouts!' instead of 'guaranteed' (this was in the previous version too.

Navigation feels significantly worse compared to pre-release. Not because of the new options, but because of the way the whole "navigate by name and direction prefix" Also not aided by the lack of direction compared to pre-release.
(+1)

Thanks for the help with the typos/ error,  got them fixed (completely forgot about the garunteed bit from the early release). Could you elaborate on your point about navigation?

>Could you elaborate on your point about navigation?
Hmm. I'll try to. More or less I'm saying it just feels more a bit confusing in it's current state. One problem is that there's no description of the area you enter. Even something like "You stand in X, You see Y to the north, and the entrance to the Z in the east". Basically, if there's not going to be a lot to go off of visually, then text with have to fill in the blanks.

(+1)

Thanks, I've got flavor text in each area as well as a visual map on the docket for a future update.