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Thanks for playing! I'm glad to hear you enjoyed the new additions in this build.

For me personally, the game kinda lacks difficulty. Though last two missions taught me a couple lessons and managed to send me to the beginning. Anyways most of the time you can safely eliminate all the targets from great distance.

I'm aware at the moment things aren't too challenging with the enemy variety and power that the player wields. In the future, all of the weapons won't be available from the start, and I'll probably be changing the order of the maps; for now they're all pretty disjointed.

- intense long combats that make you sweat and mind your ammo (what 0.7.0 version of worms mission did not bad, but 0.8.2 - not really, the laser is op)

That it is. The laser will be probably be quite a late game weapon. More horde missions featuring other organic enemies are planned.

- high risk duel segments that make you act tactically and greatly punish for mistakes. The pre-last mission with minotaur mechs did this not bad, just wanna see more of this

This is something I'm working on currently. Certain missions will have sort of mini-bosses with tons of health that you'll need to attack more strategically.

Just keep developing this beauty and good luck!
And we're waiting for the next build!

Thank you for the feedback and wishes! It's probably going to be a while before the next build, but work continues.

This is something I'm working on currently. Certain missions will have sort of mini-bosses with tons of health that you'll need to attack more strategically.

bro why mini bosses? i want full on gigantic cool robots with lazer beams that i gotta fight against, and btw, a melee weapon would be sick but i dont really know how to make it not be overshadowed by the other ones, maybe make it launch you forward?

There will be properly massive 1v1 bosses as well, don't worry.

a melee weapon would be sick but i dont really know how to make it not be overshadowed by the other ones, maybe make it launch you forward?

There's one in the game right now actually, it should be binded to the F key by deafult.