Damn, ain't no way someone actually try to beat our game. Also as the game dev i never play sekiro and the one who have played is the game designer. The lock was so you cannot spam block, you will lose stance when you block but can gain back if parry. The boss parry was actually dodgable but I wish there was more feedback to warn the parry. Sadly we ran out of time due to time management :(
AH lastly thanks for playing the game, really apreciate your effort.