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(+2)

Okay. Played the demo up to entering the Inn, because then it had a black screen and I had to close the game.

Two initial thoughts:

1-Grammar. It's... Not the best. I'd actually be happy to work with you, potentially, to help get the words in a better spot. But, right now? As a game that uses a lot of text, it's rough.

2-Random encounters. This is personal preference for me, but I VASTLY prefer having monsters be on the map and you can avoid them or not as you choose, instead of just random encounters you can't avoid.

Art is good! 

Hey, thanks for trying the demo out! 
May I ask which way you entered the inn? Through the front door or the cave? i will look into it as fast as possible 

As for your feedback

1. yeahhhh the grammar is not great, English is not my native language, nor did I ever study it (I just learned it through YouTube as a child) 

i do appreciate the offer to help fix it; however, my Co-Dev slushuf will help fix it up (the plan is to fix all grammar up for the final update for the demo before full production begins on the full game) 

2. its a neat idea however due to this being my first ever RPG maker project im right now too unknown how to do that, including the fact story wise it would not make fully sense (sadly can't share anything rn seeing its a bigger spoiler lol)
not to mention my budget would skyrocket and i dont wanne sell my kidney rn 


but thank you for taking the time to go through the demo and giving feedback! 

-Shiori

(+1)

Front door. After flashing the geezer.

1) Fair on not being a native speaker-it's all comprehensible, at least, so it's not a dealbreaker.

2) I don't mean having each enemy have a unique sprite, just a generic "Enemy mob" sprite that chases you and you can run up to to fight or avoid. It's a default part of RPG Maker, so I'm not sure how it would make the budget go higher.

(1 edit)

Well, I did test both ways and never encountered getting stuck on the black screen 

No clue what happened there

The main reason why it would make the budget higher is due to some of the enemies will let's  say have more unique bodies (or are depicted as massive) that would require custom-made sprites and rn the budget is entirely on my own as i don't wanne ask for support yet till the actual full release versions  (not to mention i know nobody who does rpg maker pixal art work atm) 

I will put the idea in my Trello board for something I could implement later, but rn i intend to stick with classic random encounters for now