I'm running Windows 11. I had set the volumes to 20%.
I saved just before it, remembering what happened last time, and the first time, black screen.
I tried again, without going to full screen this time, and same black screen.
Front door. After flashing the geezer.
1) Fair on not being a native speaker-it's all comprehensible, at least, so it's not a dealbreaker.
2) I don't mean having each enemy have a unique sprite, just a generic "Enemy mob" sprite that chases you and you can run up to to fight or avoid. It's a default part of RPG Maker, so I'm not sure how it would make the budget go higher.
Okay. Played the demo up to entering the Inn, because then it had a black screen and I had to close the game.
Two initial thoughts:
1-Grammar. It's... Not the best. I'd actually be happy to work with you, potentially, to help get the words in a better spot. But, right now? As a game that uses a lot of text, it's rough.
2-Random encounters. This is personal preference for me, but I VASTLY prefer having monsters be on the map and you can avoid them or not as you choose, instead of just random encounters you can't avoid.
Art is good!
First off, I enjoyed my time in the game. The art is great, controls are smooth, and while nothing was too challenging, it's fun!
But, two things that should be addressed:
1-When you need to bounce off the red guys to reach higher spots, if you hit them but miss the ledge, you're stuck and need to restart that screen.
2-Make the last present more obvious! I went right instead of left on that last screen, and had to redo the whole dang thing!