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Yuhhhh this one is on it, brings me back to when I was working a quality assurance job in processing. Also reminds me of voices of the void with the focus on individual tools etc and paperwork as the gameplay. Was cool as the new damage types appeared too, and i really enjoy the combinatorial mech generation with damage, its a really neat system and presented very well. Has a very slow-burn horror vibe too it even if it was unintentional, this project is honestly really inspired. Really fills in the gaps that exist in a lot of mech worldbuilding too, and implicates a really deeply entrenched labor economy.

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Thank you for your comment Cintamani and for testing our game. When we first created this concept we wanted to sort of talk about many themes  and one of them was the industrial military complex. We couldn't really explore as much as we wanted the narrative but you can still find some narrative elements in the documents, reports and the mech itself. We wanted to portray how the war was progressing and how weapons became more and more deadly. We would have loved to explore more the pilot side of things by having pilot's personal objects that you can find in the cockpits like photos of their loved ones, charms, audio tapes, etc.

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Yeah I can totally get that military-industrial-complex vibe from this, this project is really sweet and the themes you mention are especially relevant today honestly. Excited to see what else you make, if you are thinking of making anything in a similar vein or adapting this project let me know, I'd be keen to learn more!