I would love to keep pushing the concept to a more developed game but right now I do not have too much time in my hands to keep working on it. Maybe in the near future that could change :)
Alan Kilby
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Thank you very much for your comment and for testing our game! We're stoked you liked it :)
As for the sound design, there's not really a secret haha. I use Audacity to do all of my mixing (as I never got the hang of the other more powerful tools like reaper and stuff). I mostly take some time finding good quality audio files that I overlap together to create a rich atmosphere. For the Mother's TV sound, I looked for horror movies without copyright and I found this 1950s movie called The Wasp Woman (from which the story funnily enough kinda matches the Mother) and I grabbed two 15 minute sequences that I overlapped together to create this sort of intelligible yet uncanny cacophony that would loop on the TV. In addition to that, I added some nice creaking noises to the house to make it feel alive. As for the sound spatialization, it can be done in Fmod (although I didn't use fmod for this project, just good'ol unity audiosources) but I would recommend looking for already spatialized two channel sounds asduring a short game jam time is the most valuable asset. I really feel like having good sound design can really elevate the experience and turn an OK game into a good game or even a great game in some scenarios.
Did you manage to build the boat? I've been thinking about it lately and I think that maybe 4 parts it's a little bit too much and makes the experience longer than needed. 3 boat parts might be the sweet spot.
We only managed to do the concept and some documentation but no real in-game implementation of the cockpit customization mechanics. We would have loved for the player to get more lore based on what they found inside the cockpits and even some overarching stories from pilots that know/knew eachother.
Thank you for the kind words! Did you manage to work on repairing the boat? Our goal was to have the game be "infinite" in theory but to quickly become difficult to manage as the needs of mother and the siblings can spiral if they become sick or lose sanity. Ideally the player will manage to repair the boat by day 5 or 6.
Thank you for your kind words and for testing our game Glubglub630. One of our main goals was to show via the damage of the mechs that the frontlines are becoming more and more lethal and newer weapons are being tested. This game was made in a very short period of time during a game jam so the current version is what we managed to achieve during a week of production. One of our goals was to add more details to the cockpits, like different memorabilia or pilot's belongings like a cassette player, some pictures of their families, a keychain, etc.
Thank you for your comment Cintamani and for testing our game. When we first created this concept we wanted to sort of talk about many themes and one of them was the industrial military complex. We couldn't really explore as much as we wanted the narrative but you can still find some narrative elements in the documents, reports and the mech itself. We wanted to portray how the war was progressing and how weapons became more and more deadly. We would have loved to explore more the pilot side of things by having pilot's personal objects that you can find in the cockpits like photos of their loved ones, charms, audio tapes, etc.
Thank you for playing our game ! We're glad you liked the concept ! And you are right, clunkiness of filling the forms can be improved but we also wanted to keep that feeling of this sort of tedious labour of having to inspect lots of mechs to be realistic in a way. We are already thinking about potential UI/UX improvements to the game :)
Oh totally understand your feedback now and yes, you're kind of right. I tried to do half-half and play around making a game for the controller and making the controller adapted to the game. That's why I only used letters for the car movement and didn't use the 8 key at all. Thanks for your comment, it's always nice to have feedback for future projects :)













