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(+1)

It's looking great, feels great. How did you implemented visuals and music sync? Like in a menu, some effects are triggered by music. Did you use some beat detector or is it cleverly synced and started at the same time? Also visualizators at the map borders.

Thank you! Currently, I just input the bpm, and it resyncs every time it loops. However, for the full Steam release I'm changing it to use a more accurate AudioSettings.dspTime!
For the visualizers, I use the built in GetSpectrumData function and scale the sprites off the strength of each channel.