Thanks Lyon Mistwalker !
Yeah i couldn’t really think of a good button for the jump since i wanted to have the “2 d pad system” in hindsight i think this kind of control scheme probably would have worked better for something topdown.
Now i tried stick movement at some point but reverted back to digital cause i’ve encountered an issue i couldn’t fix in time during the jam where the sprite flip is tied directly to the input, but since the analog input uses floats the sprite deforms weirdly.
Yup Weapon pickup issue is noted, if i get time post jam i’ll have them use a manual pickup system.
Glad you liked the art music and weapon variety still and that you had fun playing :)