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(+1)

This is a really good entry. I like that art and music enhance themselves. I like all the different weapons in the game. There are so many enemy types as well.

Only feedback I have is the control scheme for controller, LB is not really a good button for JUMP and using RT or LT would have been more fun for me, the movement using stick would have been fun.

The gameplay design the mech felt really solid but there was no option to dodge other than jump and the level design kinda felt the same after a while. I like the train level which turned it up and some weapons pick up locations replace the old weapon and let the player pick up the weapon instead of automatically getting picked up.

Overall Solid entry I had fun playing.

(+1)

Thanks Lyon Mistwalker !

Yeah i couldn’t really think of a good button for the jump since i wanted to have the “2 d pad system” in hindsight i think this kind of control scheme probably would have worked better for something topdown.

Now i tried stick movement at some point but reverted back to digital cause i’ve encountered an issue i couldn’t fix in time during the jam where the sprite flip is tied directly to the input, but since the analog input uses floats the sprite deforms weirdly.

Yup Weapon pickup issue is noted, if i get time post jam i’ll have them use a manual pickup system.

Glad you liked the art music and weapon variety still and that you had fun playing :)