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wow - if this was truly made in 2 weeks - this is super impressive. You guys have a great work flow to be able to accomplish all  of the work you put into this game - a 2D pixel art platformer/devil may cry like with multiple levels and abilities, enemies, and even bosses!. I wouldn't be surprised if this was fleshed out into a full game eventually. I really dig the cartoonish art style - every character had it's own unique design - was also very readable. The combat was fun too and pretty solid for a short game jam. My only gripe real gripe is the lack of controller support. Great job!

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Thank you very much! Yup, I couldn't really ask for a better co-worker than Geo, I think we do have a great synergy (although he has to hear me yap about dead-end topics for hours lol). Indeed was made in 2 weeks, but by over-exploiting our butts till the very last day. It was a big sacrifice, but it's what we really wanted so it was worth every second of sleep we lost. ^^U

Our goal is to eventually do a full experience, so feedback and kind words like yours really help us to grow, so I really want to thank you!

It actually has controller support! (well, kind of). Both PS5 and Switch controllers are not detected due to the engine being too old (GMS 1.4), so you gotta use an external app like DS4 (sorry about that T-T)

Once again, thank you very much! It really encourages us to keep going. Much love! <3

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Jeez! Well, it was worth the pay off. I can definitely relate with my game and implementing the 3d models.. definitely sacrificed some sleep to get them in - though I wouldn't say I was to the point of eating ice cubes to stay awake! Lol and yeah, I guess my problem was that I was using a ps5 controller. I can't believe you guys are still on gms 1.. although I do know some people who still use it.. I was a long time gms2 user before switching over (back) to Godot.  

I had to eat ice cubes to keep awaken the last day of the jam... None and I need to go to therapy soon.

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hahaha get some and take care of yourselves!