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(+1)

Parkourrr rabbittttttt

Dude this was GREAT! The progression was really tight; gradually levelling up and gaining new abilities not only felt powerful, but also helped teach the mechanics nicely.

The physics on the character controller are pretty robust and lenient, and the rotation of the rabbit helped convey what action was happening, so I always felt like there was sufficient feedback to my actions.

I like how players will naturally raise an eyebrow to the juxtaposition of the peaceful music and saw blades. But when you make a deadly mistake, it makes the change in mood so much more impactful haha!

The difficulty ramp felt appropriate for a game jam, and the reward at the end felt well earned. The graphics were simple, but very pleasant and appropriate.

I guess my only question now is - who put all these saws out here? To protect the one and only holy carrot?? Am I (the rabbit) the villain all along for taking it??? ;D We need the lore!

Thanks for the thoughtful comment, I'm glad you enjoyed it! It was fun to see the "this music is too peaceful for a game with sawblades" reaction on stream followed by "oh now the song changes" 😆 I was very unsure of that music transition, I was going to try to improve it (especially since the metal music part is really badly played), but I ended up not having time. Glad it still somewhat landed.
Guess I'll have to make a second part to expand on the lore, where the Gods are angry at the rabbit for stealing their Holy Carrot and unleash their wrath on it 😄