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(+1)

There is a small problem with the delay before the start of the mini-game.

The algorithm I wrote for procedural level generation creates a maze that could easily be walked backwards.

It could have been done better, but not in the time allotted...

And I couldn't afford to leave it as it is.

So I intentionally reduced the initial difficulty and the initial time.

Now the player won't have time to walk backwards through the maze, but he can try to cut off the wrong paths in real time.

So this is not a bug, it's a feature!